Return Update 0.4.0
New Additions:
• Added a new Intro Animation when making a New Save.
• Added a new Equipment Menu that can be accessed by pressing 'I'.
• Added new Intro Tooltip on how to access the Equipment Menu.
• Added new tips that Tuto might tell you.
• Added new UI's for Workbenches, Chests, and the Jukebox.
• Added a new NPC to interact with in the Cave.
• Added the Basic Backpack that can hold 4 stacks of items (this can only be crafted after beating the Zombie King).
• Added an AutoSave feature that saves every minute (this has been proven to produce no lag).
• Changed the Cultist sprite.
• Added walking animations for Zombies and Skeletons.
• Added text every morning to display the Days Survived
Bug Fixes / Tweaks:
• Fixed various lag issues.
• Changed the player movement system to feel smoother.
• Right-clicking no longer makes the player punch/swing sword.
• Changed text after beating the Demo.
• Fixed various layering issues.
• Fixed issues with water collision.
• Fixed issues with the saving and loading system such as the system duplicating features and creatures.
• Fixed issue where deleting any save would delete Save 3.
• Fixed issue where the game would not load Save 3.
• Made creatures no longer slow down in water.
• Made Emberling instantly distinguish in water.
• Tweaked how Cultists spawn.
• Made the camera shake a little after the player takes any type of damage.
• Fixed issue where dying in the boss arena wouldn't spawn the blood particles in correctly.
• Fixed issue where you could clip out of the cave map in certain spots.
• Added extra polish to the player's death.
• Fixed issue where the player would be softlocked after death sometimes.
• Fixed issue where the autosave would already have save data when first opening the game.
• Hopefully fixed issue where the camera shake could sometimes clip the player out of the map.
• Fixed issue where the Fishing Rod would not detect water.
• Fixed issue where casting the Fishing Rod too far away would not let you reel the bobber back in.
• Tweaked the chance of the Finreaper spawning when fishing.
• Tweaked most enemies' health and other properties.
• Made most enemies properly stop when the game is paused.
• Made most boss attacks properly stop when the game is paused.
• Fixed issue where the game name dropped the next couple of bosses on accident (oops).
• Changed the Kickstarter button to a YouTube button in the post-credits thanks.
• Fixed issue where deleting all save data wouldn't delete the autosave.
Files
Get Mortal Quest [Demo]
Mortal Quest [Demo]
A survival game where you play as a Mortal transferred to a demon-infested island.
More posts
- Quick Hotfix 0.3.1Dec 07, 2024
- The Final Update 0.3.0Nov 29, 2024
- "Save Rework" Patch 0.2.3Nov 17, 2024
- Patch 0.2.2Nov 11, 2024
- "Dash n' Lag" Patch 0.2.1Nov 09, 2024
- Autumn Update 0.2.0Nov 03, 2024
- Patch 0.1.2Oct 28, 2024
- Patch 0.1.1Oct 27, 2024
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